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><H1
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>SDL_Init</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
><DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
><P
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></A
><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
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><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="time.html"
>timer</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_AUDIO</TT
></TD
><TD
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>Initializes the <A
HREF="audio.html"
>audio</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_VIDEO</TT
></TD
><TD
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>Initializes the <A
HREF="video.html"
>video</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_CDROM</TT
></TD
><TD
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>Initializes the <A
HREF="cdrom.html"
>cdrom</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_JOYSTICK</TT
></TD
><TD
ALIGN="LEFT"
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>Initializes the <A
HREF="joystick.html"
>joystick</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_EVERYTHING</TT
></TD
><TD
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>Initialize all of the above.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_NOPARACHUTE</TT
></TD
><TD
ALIGN="LEFT"
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>Prevents SDL from catching fatal signals.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_EVENTTHREAD</TT
></TD
><TD
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>&nbsp;</TD
></TR
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><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN494"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlquit.html"
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
>,
<A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
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